Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavor to reach the haven of Designers' Paradise. But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers' Paradise ... and their own world?
I read Gamers' Quest a while back during a period when I was putting down almost every book that I started. One of the things that struck me most was that even though the book is targeted at an MG audience and is decidedly science fiction which isn't usually my genre, I enjoyed reading Gamers' Quest nonetheless.
Gamers' quest follows the adventures of Tark and Zyra, two opportunistic thieves hell bent on saving or stealing enough money to buy their way into Designers' Paradise. These two characters are the epitome of the word underdog and you can't help but root for them despite their unconventional methods of acquiring wealth. All is not what it seems though and before you know it, Tark and Zyra are thrust into an adventure that they didn't necessarily sign up for but one which changes their lives irrevocably.
Gamers' Quest is non stop action and twists from the very first page. There aren't any huge chunks of exposition to slow the pace down and just when you think our heroes are going to catch a break the rug is pulled from underneath them. This is one of those tales where the bad guy just won't die. Tark and Zyra are surprisingly fleshed out characters despite the relatively short length of the book and I loved their thoroughly rebellious appearance because it's so different from anything else out there.
There was one thing about Gamers' Quest though that spoiled my complete enjoyment of the story and that was the dialogue style. One of my pet hates is dialogue that's written in distinct dialects and accents. It's a personal preference and I know it's tiny in the scope of things but it drives me nuts. It was especially pronounced in this instance because it was used as a tool to highlight Tark and Zyra's lowly status but it really pulled me out of the story.
Overall, despite the dialogue distraction, I enjoyed Gamers' Quest and would recommend it to those who want to dip their toes into the sci/fi genre without too much of the heavy tech descriptions to slow down the pacing.